Video games represent the meeting point of my four main interests in life: coding, music, drawing, and writing. It’s been my dream for a while now to make a game in the mould of the classic Lucasarts graphic adventures (The Secret of Monkey Island, Sam and Max Hit The Road, Day of the Tentacle, etc.) and I’ve been taking slow but steady steps towards realising this dream. I already have a degree in music, I’m now a pretty competent iOS developer, and this year I’ve been working on my writing and illustration.
Apple’s iOS devices have significantly changed the way we travel, providing immediate access to useful information and allowing us to capture more of our experiences on the road. The GPS capabilities mean that we never get lost (unless we choose to deliberately) and the high quality cameras mean that a unique moment is never missed.
The more we travel, the more we’ve found that the best stuff in the world comes from individuals or companies who have dedicated themselves to producing the greatest work possible or providing the best service they can. Much of our Slow Travel Manifesto is based on this tradition of craftsmanship—from artisanal Tuscan cheese producers to Japanese chefs—and we love finding people who are passionate about the process of creation. We want to continue that tradition in our own, small and uniquely digital way.